Peace and Security
Inside the Haiti Earthquake is a first-person role playing simulation based on documentary footage from Haiti and real-life decision scenarios. What decisions would you make as an earthquake survivor, aid worker, or journalist in Haiti after the earthquake?
From the website: PAXsims is devoted to the discussion of conflict simulations and serious games that address issues of security, development, and peacebuilding for educational, training, and policy purposes.
A political science simulation created by Michael F. Goon (see his article below). “The game is designed to entertain and educate about the long-term challenges in fostering lasting peace in war-torn countries. Using peacekeepers and points of economic aid received from international sources, you will try to secure your nation, form a moderate government, and structure a market economy.” Game is designed for 3 or 4 players. Available for free.
A unique collaboration of experts on nonviolent conflict working with veteran game designers has developed a simulation game that teaches the strategy of nonviolent conflict. A dozen scenarios, inspired by recent history, include conflicts against dictators, occupiers, colonizers and corrupt regimes, as well as struggles to secure the political and human rights of ethnic and racial minorities and women.
Articles, Books, and Conference Papers
Brynen, Rex. 2010. “(Ending) Civil War in the Classroom: A Peacebuilding Simulation.” PS: Political Science and Politics 43(1): 145-9. Abstract
Brynen, Rex and Gary Milante. 2012. “Peacebuilding with Games and Simulations.” Simulation and Gaming 44(1): 27-35. Abstract
Cuhadar, Esra, and Ronit Kampf. 2014. "Learning About Conflict and Negotiations Through Computer Simulations: The Case of PeaceMaker." International Studies Perspectives 15(4): 509-524. Abstract
Fung, Courtney J. 2019. "Negotiating the Nuclear and Humanitarian Crisis on the Korean Peninsula: A Simulation and Teaching Guide." PS: Political Science and Politics 52(1): 113-116. Abstract
Goon, Michael. 2011. “Peacekeeping the Game.” International Studies Perspectives 12(3): 250-272. Abstract
Jimenez, Luis. 2015. "The Dictatorship Game: Simulating a Transition to Democracy." PS: Political Science and Politics 48(2): 353-357. Abstract
Kanner, Michael D. 2007. “War and Peace: Simulating Security Decision Making in the Classroom.” PS: Political Science and Politics 40(4): 795-800.
Kelle, Alexander. 2008. “Experiential Learning in an Arms Control Simulation.” PS: Political Science and Politics 41(2): 379-85. Abstract
Kille, Kent J. 2002. “Simulating the Creation of a New International Human Rights Treaty: Active Learning in the International Studies Classroom.” International Studies Perspectives 3(3): 271-290. Abstract
Koch, Dirk-Jan. 2011. “NGOs—Cooperation and Competition: An Experimental Gaming Approach.” Simulation and Gaming 42(6): 690. Abstract
Krain, Matthew, and Christina J. Shadle. 2006. "Starving for Knowledge: An Active Learning Approach to Teaching About World Hunger." International Studies Perspectives 7(1): 51-66. Abstract
Mason, Roger, and Eric Patterson. 2012. "War Gaming Peace Operations." Simulation and Gaming 44(1): 118-133. Abstract
Reuter, Tina Kempin. 2016. "Simulating Peace Negotiations: A Case Study of the Arab-Israeli Conflict." Simulation & Gaming 47(6): 818-836. Abstract
Stodden, William P. 2012. “Simulating Humanitarian Aid Decision Making in International Relations Classrooms.” PS: Political Science & Politics 45(4): 765-771. Abstract
Wendzel, Robert L. 1978. “Simulated Peace Conference.” Teaching Political Science 5(2): 219-226. Abstract