into space by a mysterious wormhole, two players desperately try
to find their way home. They soon discover four
friendly alien races that offer them limited aid and guidance
if players can meet the high standards required for entrance into
player advances the technology and capability of their respective
starships, and reveals cards to explore and colonize new worlds.
storage module that allows you to store 3 resources
of each type rather than 2
--a command module that increases the number of actions per turn
to 3 (plus the roll of a die).
--a trade module that allows you to buy a limited number of goods
from your opponent for a fixed price.
--a research module that gives you an extra resource when the
die roll matches the card. (This is a 1 in 3 chance as the die
results of 1-3.)
--a trade goods module - just like the research module.
--a probe module that allows you to look at the first 2 cards
of a deck, rearrange their sequence or place one or both of them
at the bottom of that deck.
the way, players have to engage in combat with space pirates.
They perform missions of
rescues, and interventions, all while improving and preparing
for the journey home.
also the many comments
of players at the BoardgameGeek website.