Juice is a simple card game of collecting ingredients (like Unicorn
Horn, Bats, or Mice) for 2-4 players, ages eight to adult.
cards are used to complete spells and capture other cards. Power
cards have special powers.
Each person begins the game with four cards and the dealer places
the next four cards from the deck face up in a row in the center
of the table. Players always start their turn with four cards.
Each turn, a player can do one of the following four actions:
1. Capture cards
A. Capture from the center by matching a card from your hand (e.g,
capture a toad with a toad).
B. Capture one or more cards from the center that have a numerical
value of one card from your hand. For example, the value of a Deadly
Nightshade from your hand can capture Toadstools, Toads, and a
C. The reverse of B. If you have Toadstools, Toads, and a Shrinking
Brew in your hand, you can capture a Deadly Nightshade.
Captured cards are placed in Ingredient and Power discard piles
in front of each player.
2. Play the Black Cat card which allows you to take a power card
from your opponent.
3. Sweep with a Witch Card and take all the cards in the center.
4. Play a spell card. After playing a spell card, you can place
ingredients under the spell from your hand, from the center, or
request cards from other players. Once the spell is completed,
put the Ingredients in one discard pile and the Power Cards for
the spell and the spell itself in the Power Card discard pile.
5. Pass and discard.
After taking an action, you can add cards to any incomplete spells
you have on the table from previous turns.
Continue playing until there are no cards left in the draw pile
and players have no playable cards in their hands.
Get one point for each Power Card in your discard pile. Whoever
has the most Ingredient Cards in their discard pile receives two
points. Add the scores for both piles. High score wins.
Avoid having your cards taken by someone else's witch card by having
the "Witch Wash" ready to play.
cards are sturdy with large and colorful images. Other than the
use of Witch cards to take cards from one’s opponent,
there is no direct conflict between players. That makes Frog Juice
a "low impact" game with just a touch of conflict spiced
by the challenge of simple strategy and decision making.
For more information, click on the Funagain link or review the
for Frog Juice at the Boardgame Geek.