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LESSON 1: UNIVERSAL DESIGN RULES!
Definitions, Principles, and COOL Examples



Realizing that Universal Design (UD) is NOT a household term yet, let’s start with a quick self-quiz and a few UD myths. Then, we’ll make sure you know that UD INCLUDES ACCESSIBILITY BUT SO MUCH MORE by defining UD and presenting the Universal Design Principles with examples. Later, you'll look for your own samples.

Our mission for young teens, should y'all choose to accept, is to 1) spread the Universal Design concept to the general public in order to 2) create broad national and international awareness AND demand for UD products and environments (places).

Pretend you're a Star Trek crew member (Captain Kirk, Dr. Spaak, or..... ). After this first mission, you should be able to:

  1. Apply the key definitions of Universal Design to everyday life, recognizing that its other meanings may depend on who's speaking; AND

  2. Demonstrate a working knowledge of the Universal Design Principles by rating products and environmental features for their universal usability.

WORD BANK (presented in order of appearance and bolded in this lesson): Accessibility, functional limits, human factors, ergonomics, 'handicapped,' inclusive, adaptation, lifespan, intuitive, redundant cues, wayfinding, and... Write down others you don't understand, and ask about them when your group starts discussing Lesson 1.

If you work together as an army of young teens to reach the UD Learnsite's goal, universal products that meet the needs of as many people as possible soon may be produced and sold affordably in huge numbers.

UNIVERSAL DESIGN PRE-QUIZ

First, try this True/False UD 'pre-quiz' adapted from Truesdale and Steinfeld (2002). You may print this screen or just jot your answers on a scrap of paper. The answers can be found below in the UD Myths section that discusses common MISconceptions about UD. Then, you can politely explain the facts every time you hear a UD Myth!

T or F? 1. Since only a small number of Americans can benefit from Universal Design, we should NOT let their needs dictate for everyone.

T - F 2. Universal Design is simply good, ergonomic and human-factored design.

T - F 3. Universal Design helps only people who have physical disabilities or limitations related to old age.

T - F 4. The federal Americans with Disabilities and Fair Housing civil rights laws have created equality, so there's no need to do any more.

T - F 5. Improved medical technology is reducing the numbers of people with functional limits, thus the need for UD will be short- (not long-) term.

T - F 6. Universal Design will not survive in the marketplace because the people who need it most, can't afford such expensive UD products or features.

T - F 7. Most UD products cost even more than assistive technologies, such as power (motorized) wheelchairs.


Quotable Quote: Instead of marketing institutional-looking structures as accessible, designers should develop universal buildings and products that are usable by all people and look no different than other designs of the same type (Mace,1989).



Universal Design Myths: What UD is NOT

The Universal Design concept is relatively new and known by various titles. So it's no surprise that people get confused and misunderstand its meaning. Truesdale and Steinfeld (2002) identified the following myths about UD. We'll explain each briefly so you can help others avoid getting lost in the mytht. (Get it? Laugh anyway—it's good for you!).

  • UD Myth 1: Only a small number of people can benefit from UD, thus we should not let their needs dictate.

    The FACTS : About one-half of the U. S. population now has some temporary or permanent functional limitations. Furthermore, our abilities change over the lifespan, and they may differ among members of the same family. In short, UD can benefit everyone.


  • UD Myth 2 : Universal Design is simply good, ergonomic design.

    The FACTS : Past human factors and ergonomic research was applied primarily to the majority population, excluding people who could not pay high prices. When mass-produced UD products are affordable to both the majority and minority, that good ergonomic design will also be inclusive.

    Mass-produced UD features also help frail, lower income elders to maintain their independence at home without increasing the taxpayer's burden to pay for in-home services.


  • UD Myth 3: Universal Design helps only persons with disabilities or old age-related limitations.

    The FACTS: UD helps many people who are neither disabled nor elderly, but who routinely face functional obstacles. They range from unusually tall adults to short children, extremely large and small people, the frail elderly, and even women in advanced pregnancy. Others who need UD include parents with children in strollers and tourists visiting unfamiliar cities where the spoken word and all the street signs are in a FOREIGN language.


  • UD Myth 4: ADA , the Fair Housing Amendments, and other federal civil rights laws have created equality, so there's no need to do any more. Cartoon of Confused man

    The FACTS: Although the Americans with Disabilities and the Fair Housing Amendments Acts prohibit discrimination against people with disabilities, no laws have created equality or guaranteed full participation in society (yet).

    Also, the access requirements in both laws focus on physical and sensory limits. UD goes beyond physical to differences in the ways people think and interpret (e.g., learning to use new products, finding their way, or understanding alarms and warnings).


  • UD Myth 5: Improved medical technology is reducing the numbers of functional limitations, so the needs for UD will be short-lived. Cartoon of a baby

    The FACTS: The 'Technology Bailout' suggests that advanced nations can cure or eliminate most problems through scientific progress.In reality, functional limits have been increasing since the Seventies because the elderly population is growing much faster than younger groups.

    As the Baby Boom generation (born between 1946 and 1964) reaches old age, the numbers and percentages of older adults will be highest ever in the U. S. AND other developed countries. This will multiply the need for universally-designed housing, in particular.


  • UD Myth 6: Universal Design cannot survive in the marketplace because the people who need it most can't afford UD products.

    The FACTS: UD is provided in two markets that together could create a huge demand: The free (private) market and the public sector (government assistance).

    In the private market, large numbers of aging Baby Boomers with higher incomes can and will buy more usable products. Also, depending on the economy and political climate,government agencies and non-profit organizations may provide UD to lower-income people in need.


  • UD Myth 7: Universal Design products and environments cost even more than accessibility features.

    The FACTS: Many UD features cost little or no more IF included in new structures and products. Thus, less remodeling (of homes that DON'T fit) will be necessary, and IF required, they will be much less expensive.


WHAT UD IS: UD DEFINITIONS

Universal Design includes accessibility for people who use wheelchairs, walkers, white canes, crutches, or strollers, BUT GOES WAY FURTHER! UD is NOT just for the "handicapped" and is NOT just accessibility. It IS for people of ALL ages, sizes, and conditions (the mainstream of society), WITHOUT that "special" look.

Two UD Pioneers each developed complete and appropriate definitions. Architect Ron Mace, the 'father' of UD, created the concept. Later, pioneer Elaine Ostroff built upon Mace's original definition below.

Universal Design is the design of products and environments to be usable by all people, to the greatest extent possible, withOUT the need for adaptation or specialized design (Mace, 1987).

Most designers in the UD Movement agree with at least the SPIRIT of Mace's definition. Beyond that, UD definitions may vary depending on the design challenge, the specific profession involved, marketing motives, and consumer-users' needs. Ostroff's definition (1999) says that:

UD is an approach to design that honors human diversity, addressing the right for everyone--from childhood into the oldest years--to use space, products, and information in an independent, inclusive, and equal way. UD invites designers to go beyond meeting minimal access or building code compliance to create excellent, people-centered design.

As UD evolves, alternate terms often are used in the U. S., e.g., Lifetime or Lifespan Design. In much of Europe, the phrases, "Design for All" and "Inclusive Design" are predominant. In early 2005, the Target Corporation adopted Design for All as its slogan for a U. S. marketing campaign, but NOT as a synonym for UD. Go figure!

Quotable Quote: The ‘H-word’ stigmatizes the people it labels, thus is neither acceptable nor politically correct in the Millennium. The correct usage is: ‘a person (or people) with [a] disability(ies).     (Anonymous source).

 

Below are a few more UD definitions, to provide a basis for defining the concept in your own words, as you’d explain it to a friend or family member. Compare the added definitions with those by Mace and Ostroff, and circle or jot down the words and phrases that are used more than twice. Then write your own UD meaning using at least the most common words and phrases! See if you can do it in 25 words or less….

  • UD involves Four As: UD is Accessible, Adaptable (or adjustable), Attractive (or aesthetic), and Affordable (Behar, 1991).

  • Universal Design is not a set formula (O'Brien in Rustaccia, 1999). UD environments are flexible, human-factored and ergonomic in/outdoor spaces and landscapes that fit everyone where they live, work, or play—and discriminate against NO ONE.

  • UD creates products (devices, environments, systems, and processes) that are usable by people with the widest possible range of abilities, operating within the widest possible range of situations (environments, conditions, and circumstances) as are commercially practical (Vanderheiden, 2003).

  • UD is an integrated design approach used to create functional and convenient products and environments that are as usable as possible by as many people as possible, whether young or old, healthy or impaired (Rustaccia, 1999).

  • UD is a process rather than a goal--a way to minimize the mismatches between the conditions of people vs. objects, products, and the man-made environment (Scott, 2003).

  • We have universal, accessible, adaptable, and visitable design (each with their own characteristics but with overlapping features), sometimes used INappropriately when o it's really a CUSTOM design, NOT universal design (Dobson, 2003).

  • Mack (2005) states that UD is INclusive in NOT EXcluding anyone because of their age or different abilities. Inclusive/universal design welcomes people of ALL ages and abilities, but also offers a lot more benefits beyond inclusivity, such as design for safety, ergonomics, and work efficiency. In contrast, Steinfeld (2005) suggests that UD has been focused on disability and aging, while inclusive design also focuses on gender, cultural, and economic differences. Do Mack and Steinfeld agree OR disagree? Duh?!


THE UNIVERSAL DESIGN PRINCIPLES WITH EXAMPLES

Now, you're ready to learn the seven Principles of Universal Design, by example! For each, we state the UD Principle in a line or two, with an explanatory paragraph that summarizes its associated Guidelines (Center for Universal Design, v. 2, 1997).

Best of all, for each Principle, we selected one or a few examples from the Images of UD Excellence CDROM (Salmen, 1996) to help you apply that Principle to potential UD products or environmental features. The designers’ names are given for each example or set. Click on each Principal, then come back to see OUR conclusions about the "UDP."

Principle One   EQUITABLE USE

Principle Two   FLEXIBILITY IN USE

Principle Three   SIMPLE, INTUITIVE USE

Principle Four   PERCEPTIBLE INFORMATION

Principle Five   TOLERANCE FOR ERROR

Principle Six   LOW PHYSICAL STRENGTH

Principle Seven   SIZE AND SPACE FOR APPROACH AND USE




PRINCIPAL CONCLUSIONS ABOUT UNIVERSAL DESIGN

Meeting all seven UD Principles FULLY will create an INclusive environment or product that NEITHER discriminates NOR raises barriers against ANYone. Stated another way: UD provides increased usability for EVERYONE.

Various products or features may be totally or partially universally-designed. An example that meets all seven UD Principles clearly is universally-designed. A product that meets three or fewer Principles might NOT merit the UD 'seal of approval'--although having even a few universal characteristics is MUCH better than none!

For some products and places, a given UD Principle may NOT apply. In particular, Principle 7 is UNlikely to apply to small products that are used in the hand (no surface needed). Realizing that, you'll probably agree that full Universal Design is an IDEAL. But meeting from four to six UD Principles represents real progress toward making the world a more user-friendly place for ALL.

Learn to be critical in evaluating marketing claims that a particular product or place is universally-designed. Just because the seller calls it “Universal,” doesn't mean the item meets any or all UD Principles. As the UD Concept circles the globe, several synonyms already are in use: Lifetime Design, Design for All, and Inclusive Design.

Time will tell whether the terms above are really interchangeable (i.e., meet the same principles). Or will other terms arise to replace them? For now, to avoid MISunderstandings, WRONG assumptions, and UNproductive conversations, "define your terms" with each new person.

Quotable Quote: The long-term objective of UD or lifespan design is to create homes and workplaces that need no 'special' concessions for children, persons with disabilities, or older people (Mace, 1989).

By now, you're probably SO ready to handle some really cool UD products! The more examples you can identify correctly, the sooner you'll have the UD Principles engraved on your brain. If your Guide doesn't have a UD Sample Suitcase or bag of small products to identify and rate, NO PROBLEM! Find one or two example UD products at your or a friends’ home. Checking store shelves is also A PLAN IF you can get advance permission so you MAY photograph some great examples and NOT be suspected of shoplifting.

Might we also suggest a Bring Your Own Example & Practice Party'? Whatever YOU bring, do your homework and BEE READY to defend the items as universally-usable. 'Surelock Homes' would use the UD Principles (long OR short) to evaluate each sample BEFORE proclaiming, 'By Jove Watson, it IS Universal Design!'


A PLEDGE: At the Millennium, few Americans had heard of Universal Design. Many thought that UD was ONLY for PEOPLE WITH DISABILITIES. Because the UD Concept BEGAN with wheelchair accessibility, their ignorance WAS somewhat understandable. But NOW, we want to DO THE RIGHT THINGS! I pledge to:

  1. Use PERSON-FIRST LANGUAGE;

  2. Use the word, ‘"handicapped", AS RARELY AS POSSIBLE; and

  3. Surround ourselves with a DIVERSE AND INCLUSIVE circle of friends and acquaintances.
Sign Here:_____________________________



LESSON 1 LEARNING ACTIVITY CHOICES

In addition to using your Guide’s UD Sample Suitcase or searching your home or the mall to identify various consumer products as universally-designed (based on how many of the UD Principles each meets), we’ve prepared the following activities from which youth can choose to complete alone, in pairs, or small groups.

  1. UD PRINCIPLES MATCHING ACTIVITY: Twenty years after the original UD Principles were created, Steinfeld and others (2003) developed a shorter version that shows the same seven principles in a simple, visual format that we'll use as a cut-and-paste review. Once you correctly match each icon (symbol) with its UD Principle’s short name and description, you'll have a one-page “UD Principles Cribsheet’' to use in identifying really good examples at home and around town.

    After correctly matching the icons, work with your small group to discuss and answer these four questions for each short-form Principle:

    Photo Credit: ZIP/Iomega Corporation.

    1. Is the one-word title accurate and easily understood?



    2. Is the one-line description worded effectively?



    3. Does the icon create a memorable mental picture of that Principle?



    4. Is the short form consistent and in agreement with the longer version of that UD Principle?

    NOTE: If each icon on the UD Principles short form DOES create a memorable mental picture of its Principle, you should be able to get 100% correct! Have a ball! CLICK HERE to view and print the universal design principle short form activity.


  2. Google yourself into the U. S. Census Bureau's website to discover the number and percentage of residents of your city, county, or state who reported a disability in the year 2000, based on their definition of disability.

    Does the Census subdivide the total number of people with disabilities? If so, into what categories? See if you can identify one or two disability groups that the 2000 Census data do NOT single out. (Hint: Fortunately for you, the data about them usually are available from local school districts and state departments of social services.)


  3. EVALUATING UNIVERSAL DESIGN IN THE LEARNING ENVIRONMENT: Select a classroom at your level OR in an elementary school. After getting permission to observe, schedule a date and time that you would NOT ordinarily be in class in that room. At the appointed time, discretely observe and take note of the room‘s physical characteristics, including any UD features that you see (not just wheelchairs).

    After about 20-30 minutes observing the students and teacher interacting with the space and its furnishings, try to reach two or three fairly specific conclusions about how the existing LEVEL of UD (which could be very low or even none) in that environment may enhance and/or negatively affect the students’ abilities to learn.

    Think about how the room might be improved by adding selected UD features. Take a few days for research that backs up your conclusions and recommendations. P S: The Related Resources section (after Lesson 10) includes books about UD in schools, and you should try Googling for school design. When your report is complete, perhaps you could give a copy to the teacher whose classroom you observed.


  4. THOUGHT/DISCUSSION QUESTION: Consider why the U. S. government supports educational efforts like this website to spread the Universal Design concept to the mainstream population NOT just to people who use wheelchairs.


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Credit:
S. Mack,
UD Consultant
 

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Center for UD (NC)

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