Visual Resolution and Eye Movements

When we look at scenes, we constantly move our eyes, making saccades(eye movements) about 3 times per second. Most vision researchers assume that we move our eyes in order to make up for our poor visual resolution in the visual periphery. But what level of resolution does the brain use to guide our eyes to new locations in the periphery? An initial study (Loschky & McConkie, 2002) using a gaze-contingent multi-resolutional display, found that there is a threshold level of image resolution below which the eyes are less likely to go an image region. This saccade-targeting thresholdvaries as a function of both image resolution and distance from the center of vision, such that with increasing eccentricity, image resolution decrements must be greater to affect saccade targeting. A follow-up study (Loschky, in preparation) found that the saccade-targeting threshold is lower than the image blur detection threshold. Thus, relatively low resolution information is useful for guiding the eyes in natural scenes, but there are limits beyond which low-resolution information loses its utility. We have argued that the brain uses a neural competition among potential saccade targets in which removing useful spatial frequencies reduces the saliency, or attractiveness, of potential saccade targets, thus increasing the attractiveness of closer, less filtered objects having useful information.

Related Articles:

Loschky, L.C., & McConkie, G.W. (2002). Investigating spatial vision and dynamic attentional selection using a gaze-contingent multi-resolutional display. Journal of Experimental Psychology: Applied, 8(2), 99-117.

Loschky, L. C., McConkie, G. W., Yang, J., & Miller, M. E. (2002). The effects of eccentricity-dependent image filtering on saccade targeting in natural images [Abstract]. Journal of Vision, 2(7), 170a, http://journalofvision.org/2/7/170/, DOI 10.1167/2.7.170.

Reingold, E. M., & Loschky, L. C. (2002). Saliency of peripheral targets in gaze-contingent multi-resolutional displays. Behavioral Research Methods, Instruments, and Computers, 34(4), 491-499.