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Sources:
Linda Crowe, 785-532-1485, lcrowe@humec.k-state.edu;
and
Kevin Gwinner, 785-532-2783, kgwinner@k-state.edu
http://www.mediarelations.k-state.edu/WEB/News/MediaGuide/gwinnerbio.html
News release prepared by: Sara Shellenberger, 785-532-6415,
media@k-state.edu
Thursday,
November 16, 2006
ELECTRONIC
TOYS POPULAR BUT NOT NECESSARY, K-STATE EXPERT SAYS
MANHATTAN -- A note to Santa: Although electronic toys are becoming
more educational, "regular" toys are still better, according
to a professor at Kansas State University.
"While
children do need opportunities to explore their environment independently,
this exploration time doesn't have to be with flashy noise-making,
movable toys," said Linda Crowe, associate professor of communication
sciences and disorders. "Traditional building blocks, toy dishes
and Mr. Potato Head can allow a child to explore and problem solve
without the bells and whistles."
Electronic
toys pose several possible dangers for children's development, she
said.
"Loud
electronics have the potential for hearing loss," Crowe said.
"Current reports suggest that direct input of loud music and
other sounds through headphones are causing early hearing loss.
"Also,
a recent study showed that children who have only nonhuman input,
such as television or computers, do not develop language normally,"
Crowe said. "Young children need the feedback others can provide
to affirm that the child's message is correct or understandable,
or to offer a correction for incorrect information a child may express."
An
additional problem with electronics stems from the constant change
in visual stimuli, which can promote short attention, according
to Crowe.
"Most
electronics provide frequent changes in visual stimuli, such as
flashing lights or changing directions in movement. Thus, children
are not required to focus on a stable stimulus for any length of
time," Crowe said. "The recent surge in the number of
children medicated for attention deficit disorder or attention deficit/hyperactivity
disorder affirm the effect today's electronics have on children's
ability to perform in school."
Despite
these risks, Kevin Gwinner, professor and head of K-State's department
of marketing, said there are several modifications the industry
has made to make electronics safer and more positive for children.
"Some
manufacturers are trying to respond to the notion that video games
contribute to childhood obesity," Gwinner said. "We're
starting to see new developments, as more manufacturers combine
entertainment with fitness.
"For
example, the video game "Dance Dance Revolution" requires
physical interactivity. Some school districts have even put the
game in schools to promote exercise," Gwinner said.
Electronic
game manufacturers also are promoting more mental activity, according
to Gwinner.
"Another
trend is the push to make games more than just mindless activity,"
he said. "Math games, trivia and other "brainy" games
are gaining popularity."
Educational
electronic toys can promote positive adult interaction, Crowe said.
"The
educational toys that are being advertised currently for toddlers
and preschoolers encourage parents to interact with their child
and the toys during toy manipulation," Crowe said. "Toy
makers are recognizing the importance of adult social mediation
for children to get the maximum benefit from their toys, such as
LeapFrog and Baby Einstein."
No
matter how developed electronic games become, however, nothing takes
the place of traditional physical interaction, Crowe said.
"The
most effective ways to promote a child's language acquisition and
development include quality adult interaction time, playing with
and modeling language during play, reading the same stories over
and over on a regular basis and providing a positive, nurturing
environment. No special toys or gadgets required," Crowe said.
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