Damsel in Distress: Part 1-Tropes vs Women in Video Games
Created by Anita Sarkeesian in 2013, this video explores how the Damsel in Distress became one of the most widely used gendered clichés in the history of gaming and why the trope has been core to the popularization and development of the medium itself. The Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective.
This series will include critical analysis of many beloved games and characters, but remember that it is both possible (and even necessary) to simultaneously enjoy media while also being critical of it's more problematic or pernicious aspects.
David Perry: Will videogames become better than life?
Game designer David Perry says tomorrow's videogames will be more than mere fun to the next generation of gamers. They'll be lush, complex, emotional experiences -- more involving and meaningful to some than real life. With an excerpt from Michael Highland's film "As Real as Your Life."
Dave Perry is the visionary game designer behind some of the most beloved titles of the past two decades -- Earthworm Jim, MDK, Messiah, and game adaptations of films such as Terminator and The Matrix.